Decoy Totem
A fake totem. It looks real to everyone but you, pulls rival compasses toward it, and bites when someone tries to steal it.
How it works
While it has power, rival Totem Compasses within its range point at the decoy instead of a real totem, and everyone but you sees an ordinary Shatter Totem. You see the idol with a ghost of the totem around it.
You may have five placed.

Power
A decoy must stand on a
Decoy Power Base, fed with RF from its sides or from below. It draws 100 RF every tick. Without power the disguise drops and everyone sees the bare idol.
Taking the bait
An enemy who tries to steal a decoy finds out it is fake. Its traps go off and it takes a hit. When it has taken more hits than it has casings it breaks, and does nothing until you repair it with Magnatite Ingots.
Only you can mine a working decoy. Anyone can mine a broken or unpowered one.
Sockets
Right-click your decoy to fit parts. A socket opens when the one before it is filled.
| Socket | Fits | Does |
|---|---|---|
| Range | Range Coil Mk I, Range Coil Mk II, Range Coil Mk III |
Widens the compass range from 24 blocks to 40, 64 and 96 |
| Traps | A charge, then a Trap Amplifier, then a second charge |
What happens to the thief |
| Casing | Reinforced Casing |
Each survives one more attempt |
Trap charges
Each charge is used up when it goes off.
| Charge | Effect |
|---|---|
Blast Charge |
An explosion that hurts the thief and breaks nothing |
Hex Charge |
Slowness, Weakness and Glowing |
Poison Charge |
Poison |
Fatigue Charge |
Mining Fatigue |
Warp Charge |
Throws the thief up to 30 blocks away |
Recipes
The
Magnet Core is the hard part: six Charged Magnatite Ingots around an Illyrium Processor.
Describes BSP-Core 1.6.2. Numbers are the defaults; the server's settings may differ.
Range Coil Mk I
Range Coil Mk II
Range Coil Mk III
Trap Amplifier
Reinforced Casing
Blast Charge
Hex Charge
Poison Charge
Fatigue Charge
Warp Charge


















