Travelling between worlds
Some worlds are joined at their edges. Walk far enough and you can walk onto the next server.
World edges
When you reach a linked edge of the world border, a window asks whether to travel:
- TRAVEL: you are carried to the other server, arriving at the matching point along its edge, 16 blocks inside, on the ground under open sky.
- STAY: you stay put, and are not asked again until you walk away and come back.
You still need access to the server on the other side.
Areas that move you
An area can move you when you walk in, walk out, stay a while, or when the server shuts down. Before a restart, for example, everyone may be moved to a holding server; /back brings you home afterwards.
Describes Region Guard 0.6.0. Numbers are the defaults; the server's settings may differ.