Wiki/BSP-Core/The Shatter Totem

Powers

BSP-Core 1.6.2 Upgrade tree

Every power a Shatter Totem can learn, on six paths. Upgrades belong to the totem, so a stolen totem keeps them all.

The upgrade tree

Right-click your placed totem, or right-click with the totem in your hand, to open its upgrade tree.

  • Tiers. A totem has five tiers, I to V. Raising it a tier costs coins of the tier you are leaving, plus XP levels. A new tier opens new powers and two more levels on the ones you have.
  • Paths. Powers sit on six paths. The next power on a path opens when the one before it reaches level 2.
  • Prices. Every level costs the coin of the tier it is bought at, plus XP. Carried powers are paid in XP; Base and Raid powers are paid in Shatter Coins.
  • Where they work. Carried powers work while the totem is in your offhand. Base powers work, and are bought, only while it is placed. Raid powers count when the totem in your offhand has them as you start a steal.

Auras are cubes: a power with radius 5 covers 11 by 11 by 11 blocks around the totem or a projector. The AURAS switch in the totem panel's header, or its key, shows and hides the cubes.

Dig path

Power Kind Opens at After Most levels What it does
Mining Speed Carried Tier I — 10 Faster mining
Swiftness Carried Tier II Mining Speed 8 Faster movement
Featherfall Carried Tier III Swiftness 6 Less fall damage
Bouncy Carried Tier III Featherfall 4 Less fall damage, and landing from 3 blocks or more bounces you back up. Sneak to land flat.
Night Sight Carried Tier IV Featherfall 1 Night vision while held
X-ray Carried Tier V Night Sight 5 Press its key: solid blocks around you turn to faint glass for a while and ores show through bright; containers and spawners are marked. Then it recharges. With an X-ray totem or a running Wave Emitter in your offhand, a line above the hotbar says whether it is ready.

Fight path

Power Kind Opens at After Most levels What it does
Damage Carried Tier I — 10 More attack damage
Resistance Carried Tier II Damage 8 Less damage taken
Vitality Carried Tier III Resistance 6 Extra hearts

Walls path

Power Kind Opens at After Most levels What it does
Fortify Base Tier I — 10 Blocks nearby survive explosions, and intruders mine slower
Alarm Base Tier II Fortify 8 Outlines intruders and warns you
Ward Base Tier III Alarm 6 Intruders get Weakness
Herald Base Tier II Alarm 1 Your totem calls you on Discord when it is being stolen, then tells you how it ended. Needs your Discord linked; see Discord warnings. Priced like a Raid power.
Sentinel Base Tier III Alarm 4 A strip at the top of your screen, from anywhere on the server: how many are in your Alarm cube (level 1), who (2), how far from the totem (3), and where they are right now with a marker through walls (4). A steal in progress shows the thief and the seconds left. Priced like a Raid power.
Deadlock Base Tier IV Ward 4 Your totem takes longer to steal
Cloaking Base Tier IV Deadlock 4 Outsiders see the land as the world generated it, and nobody inside it. Uses 50 mB/t of the totem's plasma.

Home path

Power Kind Opens at After Most levels What it does
Healing Aura Base Tier I — 10 Heals you near the totem
Sanctuary Base Tier II Healing Aura 8 No hostile mobs spawn nearby
Extra Homes Carried Tier II Healing Aura 3 More home slots on your Teleport Band
Swift Travel Carried Tier III Extra Homes 3 A shorter teleport cooldown
Overclock Base Tier IV Sanctuary 4 Every Plasma Injector fed by this totem speeds its machine up more
Recall Base Tier V Overclock 7 While your totem is being stolen, a card above the hotbar offers to bring you back near it. Twenty seconds to decide, ten minutes' rest after.

Raid path

Power Kind Opens at After Most levels What it does
Lockpick Raid Tier II — 8 Your steals take less time
Shroud Raid Tier III Lockpick 6 The owner is warned late
Recall Block Raid Tier IV Shroud 4 Delays the owner's Recall offer, on top of Shroud
Thief's Step Raid Tier IV Shroud 4 Silent footsteps, and an Alarm up to the level shown does not see you
Siege Raid Tier V Thief's Step 4 Press its key: Fortify does not slow your mining for a while. Then it recharges.

Anchor path

Power Kind Opens at After Most levels What it does
Output Base Tier I — 10 How much Wave Plasma the placed totem gives off: 100 mB every tick, up to 6,000
Anchor Base Tier II Output 3 Keeps 1, 3 or 6 chunks loaded. See Chunk loading.
Survey Base Tier III Anchor 2 Widens the square Anchor picks chunks from
Harvest Base Tier IV Survey 4 BSP ores you mine within reach grow back, one at a time, while the totem has plasma to spare

NO POWER MAKES A TOTEM SAFE Deadlock, Fortify and Cloaking make a steal slower and harder. Nothing makes it impossible: blocks can always be mined, and a steal always has a time limit.

Describes BSP-Core 1.6.2. Numbers are the defaults; the server's settings may differ.