Wiki/BSP-Core
/The Shatter Totem
Powers
BSP-Core 1.6.2
Upgrade tree
Every power a Shatter Totem can learn, on six paths. Upgrades belong to the totem, so a stolen totem keeps them all.
The upgrade tree
Right-click your placed totem, or right-click with the totem in your hand, to open its upgrade tree.
- Tiers. A totem has five tiers, I to V. Raising it a tier costs coins of the tier you are leaving, plus XP levels. A new tier opens new powers and two more levels on the ones you have.
- Paths. Powers sit on six paths. The next power on a path opens when the one before it reaches level 2.
- Prices. Every level costs the coin of the tier it is bought at, plus XP. Carried powers are paid in XP; Base and Raid powers are paid in Shatter Coins.
- Where they work. Carried powers work while the totem is in your offhand. Base powers work, and are bought, only while it is placed. Raid powers count when the totem in your offhand has them as you start a steal.
Auras are cubes: a power with radius 5 covers 11 by 11 by 11 blocks around the totem or a projector. The AURAS switch in the totem panel's header, or its key, shows and hides the cubes.
Dig path
| Power |
Kind |
Opens at |
After |
Most levels |
What it does |
| Mining Speed |
Carried |
Tier I |
— |
10 |
Faster mining |
| Swiftness |
Carried |
Tier II |
Mining Speed |
8 |
Faster movement |
| Featherfall |
Carried |
Tier III |
Swiftness |
6 |
Less fall damage |
| Bouncy |
Carried |
Tier III |
Featherfall |
4 |
Less fall damage, and landing from 3 blocks or more bounces you back up. Sneak to land flat. |
| Night Sight |
Carried |
Tier IV |
Featherfall |
1 |
Night vision while held |
| X-ray |
Carried |
Tier V |
Night Sight |
5 |
Press its key: solid blocks around you turn to faint glass for a while and ores show through bright; containers and spawners are marked. Then it recharges. With an X-ray totem or a running Wave Emitter in your offhand, a line above the hotbar says whether it is ready. |
Fight path
| Power |
Kind |
Opens at |
After |
Most levels |
What it does |
| Damage |
Carried |
Tier I |
— |
10 |
More attack damage |
| Resistance |
Carried |
Tier II |
Damage |
8 |
Less damage taken |
| Vitality |
Carried |
Tier III |
Resistance |
6 |
Extra hearts |
Walls path
| Power |
Kind |
Opens at |
After |
Most levels |
What it does |
| Fortify |
Base |
Tier I |
— |
10 |
Blocks nearby survive explosions, and intruders mine slower |
| Alarm |
Base |
Tier II |
Fortify |
8 |
Outlines intruders and warns you |
| Ward |
Base |
Tier III |
Alarm |
6 |
Intruders get Weakness |
| Herald |
Base |
Tier II |
Alarm |
1 |
Your totem calls you on Discord when it is being stolen, then tells you how it ended. Needs your Discord linked; see Discord warnings. Priced like a Raid power. |
| Sentinel |
Base |
Tier III |
Alarm |
4 |
A strip at the top of your screen, from anywhere on the server: how many are in your Alarm cube (level 1), who (2), how far from the totem (3), and where they are right now with a marker through walls (4). A steal in progress shows the thief and the seconds left. Priced like a Raid power. |
| Deadlock |
Base |
Tier IV |
Ward |
4 |
Your totem takes longer to steal |
| Cloaking |
Base |
Tier IV |
Deadlock |
4 |
Outsiders see the land as the world generated it, and nobody inside it. Uses 50 mB/t of the totem's plasma. |
Home path
| Power |
Kind |
Opens at |
After |
Most levels |
What it does |
| Healing Aura |
Base |
Tier I |
— |
10 |
Heals you near the totem |
| Sanctuary |
Base |
Tier II |
Healing Aura |
8 |
No hostile mobs spawn nearby |
| Extra Homes |
Carried |
Tier II |
Healing Aura |
3 |
More home slots on your Teleport Band |
| Swift Travel |
Carried |
Tier III |
Extra Homes |
3 |
A shorter teleport cooldown |
| Overclock |
Base |
Tier IV |
Sanctuary |
4 |
Every Plasma Injector fed by this totem speeds its machine up more |
| Recall |
Base |
Tier V |
Overclock |
7 |
While your totem is being stolen, a card above the hotbar offers to bring you back near it. Twenty seconds to decide, ten minutes' rest after. |
Raid path
| Power |
Kind |
Opens at |
After |
Most levels |
What it does |
| Lockpick |
Raid |
Tier II |
— |
8 |
Your steals take less time |
| Shroud |
Raid |
Tier III |
Lockpick |
6 |
The owner is warned late |
| Recall Block |
Raid |
Tier IV |
Shroud |
4 |
Delays the owner's Recall offer, on top of Shroud |
| Thief's Step |
Raid |
Tier IV |
Shroud |
4 |
Silent footsteps, and an Alarm up to the level shown does not see you |
| Siege |
Raid |
Tier V |
Thief's Step |
4 |
Press its key: Fortify does not slow your mining for a while. Then it recharges. |
Anchor path
| Power |
Kind |
Opens at |
After |
Most levels |
What it does |
| Output |
Base |
Tier I |
— |
10 |
How much Wave Plasma the placed totem gives off: 100 mB every tick, up to 6,000 |
| Anchor |
Base |
Tier II |
Output |
3 |
Keeps 1, 3 or 6 chunks loaded. See Chunk loading. |
| Survey |
Base |
Tier III |
Anchor |
2 |
Widens the square Anchor picks chunks from |
| Harvest |
Base |
Tier IV |
Survey |
4 |
BSP ores you mine within reach grow back, one at a time, while the totem has plasma to spare |
NO POWER MAKES A TOTEM SAFE
Deadlock, Fortify and Cloaking make a steal slower and harder. Nothing makes it impossible: blocks can always be mined, and a steal always has a time limit.
Describes BSP-Core 1.6.2. Numbers are the defaults; the server's settings may differ.